Hcb - 63214 - f/df/d/db/d - Half circle backward
![king of fighters 14 king of fighters 14](https://cdn.akamai.steamstatic.com/steam/apps/590390/header.jpg)
Hcf - 41236 - b/db/d/df/f - Half circle forward
![king of fighters 14 king of fighters 14](https://digiato.com/wp-content/uploads/2018/02/THE-KING-OF-FIGHTERS-XIV_20160812125106.jpg)
Qcb - 214 - d/db/b - Quarter circle backward Qcf - 236 - d/df/f - Quarter circle forward Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forwardĬl. Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward Jump/jumping - Press and hold up-back/up/up-forward Since most far hits are non-cancelable, standing attacks such as cl.C are always the close version Often referred as CD CounterĬl.C - Standing close hit strong punch. GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
![king of fighters 14 king of fighters 14](https://cdn.wccftech.com/wp-content/uploads/2015/09/King-of-Fighters-XIV-3.jpg)
K - With either Light Kick or Strong KickĪB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward P - With either Light Punch or Strong Punch
#King of fighters 14 update
The game is now at version 3.10! Changes to our wiki will be worked on through the version's lifespan.īecause of the frequent updates of KOFXIV, we use google docs in conjunction with our wiki here to have the community update pages. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). KOF XIV is the first entry of the KOF series on the PS4, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base.